Friday, August 26, 2011
Back at Little Wars I picked up a pack of Pachydons, which are these bipedal elephant-men with laser rifles, part of the Blasted Planets sci-fi line. Yes, they are awesome, and completely zany as well. The rest of the line includes gator-men, moose-men and various other genetically modified critters, all armed with the latest 22nd century battle equipment.
These dudes are also a bit small — they are true 25mm figures, so they're a bit runty next to my heroic 28mm stuff. Luckily, all it takes is some imagination to figure out a reason why they're short... obviously, they're from a high-gravity world!
I imagine these guys will hit the field as a mercenary company hired to fight on myriad wartorn world...
Wednesday, August 24, 2011
Though this blog went totally silent through much of the summer, plenty of gaming was going on. Actually, I rediscovered Magic and have been enjoying the heck of out that game lately. I also took a break from miniatures for a few months ... until GenCon, that is. That got me revved up again, as it always does.
Anyway, on to the substance of this blog post. Last weekend I went to Karl's house to play Wastelands Meltdown, the latest iteration of quick-play post-apocalyptic skirmish rules. We've enjoyed Wastelands v1.2, but this edition promised some upgrades and clarifications.
Of course, the rules took a backseat to the spectacle of gaming on Karl's excellent desert table. We set up a quick scenario — a supply stop for one of my wastelands traders, who was escorted by several heavily armed mercenaries. Karl's raiders (each outfitted with a souped-up mutant vehicle) were split into two groups, which both entered opposite table corners to ambush my merchant and his retinue.
Here's my setup in the center of the battlefield. Karl's terrain looked just smashing when we got it all out on the table.
Karl's objective was to disable 2 of the 3 vehicles that I had clustered around my trading post in the center of the table. My goal was to break Karl's warband by inflicting enough casualties. Here's the table before the game started; Karl's forces will arrive on the top left and top right of the board.
The game was a bit of a bloodbath for Karl. In a foolhardy attempt to try out the vehicle rules (including accelerating and colliding) we both drove our two heavily armed trucks directly at each other, building up quite a head of steam before slamming into each other on one flank of the table. My truck was beefier so I survived; Karl's truck exploded and incinerated most of his survivors, though one chaingunner piled out unscathed.
After that it was just wetwork by my power armored infantry. I had two on the table, and they were the toughest single figures in the game. Of course, they cost about double the points of a typical wasteland raider.
A few highlights from the end of the game follow, with photos.
Karl's truck rammed (and killed) my mercenary commander.
As part of the escape, this gnarly cargo hauler motored up and over a small ridge before running down some hapless wastelands raiders.
Bill the Tracker, armed with his hunting rifle, seized the high ground and spent the entire game taking potshots on any raider brave enough to venture close enough to his position.