tag:blogger.com,1999:blog-5149158411520408380.post7075489121820206769..comments2012-01-27T11:43:22.601-06:00Comments on RPG Diehard: Fully formed characters springing forth from the brow of ZeusUnknownnoreply@blogger.comBlogger7125tag:blogger.com,1999:blog-5149158411520408380.post-82945100835523149522009-03-25T14:08:00.000-05:002009-03-25T14:08:00.000-05:00@everyone: all awesome ideas, much to think about....@everyone: all awesome ideas, much to think about.<BR/><BR/>@the recursion king: cool! I want to add a simple durability system to my 4e games and that's a good house rule. <BR/><BR/>Maybe for weapons, whenever you roll a 1 to attack roll a d6. on a 1 or 2 lose 1 point in the weapons proficiency bonus (damaged), on a 3 or 4 drop the weapon, on a 5 or 6 nothing happens.<BR/><BR/>For weapons and armor if you are flanked or have no shield and critted upon your Armors AC goes down by one, if you are wearing a shield and not flanked then your shields AC goes down by one.Nopehttps://www.blogger.com/profile/02743719179352388875noreply@blogger.comtag:blogger.com,1999:blog-5149158411520408380.post-59059751885768689132009-03-25T10:54:00.000-05:002009-03-25T10:54:00.000-05:00I have armour become damaged any time an enemy cri...I have armour become damaged any time an enemy critter critical hits against a character. I play Labyrinth Lord old school D&D and this is very easy to simulate, simply have the armour lose an AC. This is good at reflecting armour degradation.<BR/><BR/>I'm also considering doing the same thing on player fumbles, but to their weapons, although the in game effect may be to decrease the damage they inflict by one point.Pete Kinghttps://www.blogger.com/profile/03438651595079082035noreply@blogger.comtag:blogger.com,1999:blog-5149158411520408380.post-71489086037068382892009-03-25T09:53:00.000-05:002009-03-25T09:53:00.000-05:00Well, if you like that aspect of D&D-esque set...Well, if you like that aspect of D&D-esque settings, I'll point out that<BR/><BR/>a) There are a ton of other "slots" that characters can equip with magical gear. Just because they don't want to trade their main weapon doesn't mean they'll turn their nose up at a magical cloak, amulet, ring, boots, bracers, belt, suspenders, etc.<BR/><BR/>b) some magical gear may by its nature require replacement/refurbishment. Shields and armor should degrade over time if they're not kept in good repair, and that can be an opportunity to strengthen the spells or add new enchantments. And along the lines Golgotha was talking about, real swords and axes are subject to repair and modification. Hilts need to be rewrapped, handles replaced, pommel-stones reset, etc.Joshua Macyhttps://www.blogger.com/profile/10838733328132877699noreply@blogger.comtag:blogger.com,1999:blog-5149158411520408380.post-86483960136819122362009-03-25T09:41:00.000-05:002009-03-25T09:41:00.000-05:00@Jamused: Yeah, I actually *do* enjoy the commodit...@Jamused: Yeah, I actually *do* enjoy the commodity economy that old-school D&D espoused. It's an excellent default motivation for adventuring, at the very least. It also helps soften the blow when a character rolls a critical failure and I say something like "The ogre clamps a meaty fist around your longbow, shattering it into a dozen wooden shards." I'm trying to figure out how to replicate it in Savage Worlds while still letting the characters enjoy signature weapons, etc.<BR/><BR/>@Golgotha: This is a great idea, as is Jamused's suggestion re: dragon blood coating the sickle. I think the players will definitely get a kick out of improving their existing gear, rather than replacing it with GM-designed stuff. Plus this helps keep the inevitable power creep manageable.Patrick W. Rollenshttps://www.blogger.com/profile/12832604648690667589noreply@blogger.comtag:blogger.com,1999:blog-5149158411520408380.post-17455363244701397492009-03-25T09:33:00.000-05:002009-03-25T09:33:00.000-05:00I almost forgot, there is some precedence for this...I almost forgot, there is some precedence for this compromise. In Knights of the Dinner Table, one of the characters (El Ravager) gets a magic pommelstone that makes his powerful sword even more powerful. Also, consider Final Fantasy VII, where most of the characters' abilities comes from the materia crystals attached to weapons & armour. These upgrade over time (with use) and can be switched out.Golgotha Kinslayerhttps://www.blogger.com/profile/08169602559573096423noreply@blogger.comtag:blogger.com,1999:blog-5149158411520408380.post-68547310534121615292009-03-25T09:27:00.000-05:002009-03-25T09:27:00.000-05:00How about a compromise? Instead of replacements f...How about a compromise? Instead of replacements for the pc's signature items, try accessories for them. Using the Dark Elf with sickle example, the troupe finds a magic whetstone, or bottle of mystic weapon honing oil. In another adventure--after defeating Jethro, the child-eating Treant--hint that a replacement handle carved out of Jethro's woody hide would improve the weapon. Optionally, reinforce this suggestion by having the old mundane handle crack at the end of the battle with the child-eater.Golgotha Kinslayerhttps://www.blogger.com/profile/08169602559573096423noreply@blogger.comtag:blogger.com,1999:blog-5149158411520408380.post-48267713433371744712009-03-25T09:18:00.000-05:002009-03-25T09:18:00.000-05:00That's not a bug, that's a feature!Really,...That's not a bug, that's a feature!<BR/><BR/>Really, one of the aspects I like least about "standard" fantasy gaming is the constant trade-up of equipment. Grey Mouser uses Scalpel and Cat's Claw; Fafhrd uses Greyswandir; Aragorn...ok, Aragorn upgrades once when Narsil is reforged; Gwydion uses Dyrnwyn from the time he acquires it until it's wrested from him and carried off and it's rediscovered by Taran. Conan is constantly trading weapons and gear as he breaks and loses it, but none of it is magic.<BR/><BR/>The commodity nature of magic items in D&D is one of its least attractive aspects, imo, and you should be thankful if all it takes is letting characters choose gear they like at character creation to get them to give it up. If you really think it's necessary for them to get tougher and tougher magic gear, then maybe you can consider having the gear itself improve because of events in the game. E.g. the sickle could become magical after getting coated in the blood of a dragon or something in the process of slaying it.Joshua Macyhttps://www.blogger.com/profile/10838733328132877699noreply@blogger.com