It appears that Fantasy Flight Games is no longer going to be supporting the Midnight d20 setting, and that a possible sale of the setting's rights is in the works. Several blogs have used deprecating terms to describe this move—"ditching" the game, the "shame" of FFG turning its back on Midnight—but I hold a different opinion. I believe it's entirely possible to end a successful game line, and I don't think it's fair for Midnight fans to hammer FFG over this latest move.
I had the privilege of gaming with Jeffrey Barber, who did most of the original writing on the first Midnight book (and got a spine credit on said book, which is fairly unheard of in the RPG industry). He put a ton of creativity into that initial setting, and since 2003 FFG has supported the hell out of the Midnight line with an enthusiasm rarely seen by publishers today. To date, the company has published more than a dozen supplements, adventures and sourcebooks, and the core book is in its second edition. I've playtested Midnight's adventures and played the game with Jeff and other folks who worked closely on the game.
No one ever wants their favorite game line to end—not the gamers, not the writers and editors who worked on the books, not the retailers who want to keep regular players coming back for the latest release.
Simply put, Midnight fans were not left out to dry. They got a very well-supported game and a host of official products from a stable company known for producing quality stuff. And it appears PDF-only readers won't get the shaft, nor will the hardworking folks at Midnight Chronicles, a television series that seems closer than ever to seeing the light of day.
Not everyone wants or needs a dozen supplements to have a good game. But Midnight's fans never wanted for shiny new books to buy, if the mood ever struck them. We should all be so lucky.