Monday, March 29, 2010

D&D marathon—12 hours at the Keep on the Borderlands in Chicago

Chgowiz lives! Everyone's favorite old guy RPG guru showed up at my local game shop in Chicago yesterday to attempt a daunting task: a 12-hour D&D marathon using Keep on the Borderlands.

The format was similar to the Tower of Gygax events that have been run at GenCon the last couple of years. Players could sit down, grab a pre-gen character sheet, and join in the fight. When they died, they stood up and someone else sat down to play for a while. Mike also kept track of how long the players had been in the game; when no one died and there was a player standing around waiting to jump in, he'd boot the longest-living player. It was all in good fun, and the players cheerfully vacated their seats to let the newbies sit down.

As for me, I live 4 blocks down the street from shop, so I played two separate sessions: one before noon, when ol' Chgowiz was bright-eyed and bushy-tailed, and another toward the end of the evening, when he had the thousand-yard stare going.

The game was Holmes D&D, which had a few interesting quirks that I learned about (clerics have no spells at 1st level, oil does crazy damage, adventurers can walk three abreast down a dungeon hallway).

Throughout the day, there was remarkable continuity in terms of player progress. When the mapping player's character died, he'd pass along the map (which had probably been started 2 or three players ago) to the next likely mapping player, so he could take up the pencil for an hour or so. Likewise with treasure and magic items looted from the Caves of Chaos. We just passed 'em down the line. A healing potion filched at noon might finally be used around 5:30 p.m. by a new player.

Mike kept things rolling throughout the day and into the evening, fueled only by pizza and an everful chalice of iced tea. He used miniatures for the sticky combats and allowed players to roleplay to their heart's content back at the keep. The action definitely wasn't centered on the Caves of Chaos; in true sandbox fashion, we went wherever we wanted and found adventure waiting for us when we arrived. We uncovered a plotting priest of chaos in the keep itself, led an attack on a hobgoblin camp in the wilderness—and of course, pilfered the Caves of Chaos, albeit in a haphazard fashion.

Each player who survived an hour got a free d20 and a d6, compliments of the good folks at Chicagoland Games. Mike also had some very nice printed copies of Matt Finch's Quick Primer for Old School Gaming, which he gave out to players as well. (This was probably the ideal context to distribute this most excellent treatise, following on the heels of a glorious one-hour old school dungeon romp.) In the end, Mike estimated we probably got through 20 percent of the module. I'd guess 15 to 20 players rotated in and out of the game throughout the day. Some came back three, four, even five times to play new PCs.

The best part came during the final hour of the game. Two players who had never played D&D—or tabletop roleplaying in general—stopped by the table. I'm guessing they were a boyfriend/girlfriend combo. They said their only experience with this type of geekery so far had been playing World of Warcraft. So of course, we happily booted some players to make room for them. Mike explained their character sheets, we pointed out what was on their equipment lists, and they plunged into the fray. There was much laughter and gnashing of teeth for another hour or so, and then Chgowiz called the game around 9 p.m. Applause broke out at the table—he'd been at it for 11 straight hours.

Afterward, I asked the two newbies how they heard about this D&D marathon. Stunningly, they had simply googled "D&D chicago" a few hours before—having never played, only heard about the game from a friend—found the game store's website at the top of the results page, found this event on the store's online calendar, hopped in their car, and drove out to play. Their whole day of gaming coalesced in less than six hours. After the game, they inquired about the weekly D&D 4e game that takes place each Monday at the store, and they left with plans to return next week. It's an amazing world we live in.

10 comments:

David The Archmage said...

That's so cool!

Jimwise said...

That sounds awesome. And it's great to see Chgowiz's still rolling dem bones - we miss you buddy!

David Larkins said...

Too much goodness for one post!

Also glad to see Chgowiz is keeping up with the real end of the hobby, even if he's dropped the online side of things.

Patrick W. Rollens said...

It was a grand ol' time, mainly because of all the people who got a chance to play. I was happy to sit down for two separate go-rounds, but I probably only played for 2 total hours (out of 11).

Gothridge Manor said...

Sounds like a fantastic day. And to see Michael at it is a good thing. Great post.

greywulf said...

Wow. Congratulations go out to Chgowiz for this marathon event!

Tom Allman said...

I would have driven to Chi-town for that. Just found out that my Local gaming store is closing, so I am totally bummed!

Chad Thorson said...

Suhweet!

Aaron E. Steele said...

Glad to hear Chgowiz is still kickin it old-shool. Another selfless act, to run a marathon session like that.

StevenEwing2 said...

Great to see him back wish I could join in :)