Showing posts with label goodman games. Show all posts
Showing posts with label goodman games. Show all posts

Monday, November 2, 2009

Coming soon: My homebrew follow-up to Points of Light

My Autumn Frontiers campaign is largely inspired by Rob Conley's "Points of Light" supplement published by Goodman Games, and I recently wrote him an email asking if I could publish some of the details of my evolving campaign world as a "living" addendum to his published product.

I'm pleased to report that Rob gave his blessing to this effort, which will hopefully result in a short PDF that I'll make available as a free download. A lot of the detail of our game is still scattered throughout my notebooks, so it might take a while to distill it all down into something worth publishing. Stay tuned...

Monday, September 15, 2008

Putting Points of Light through the creative meatgrinder

This past weekend, I went ahead and put Goodman Games’ Points of Light through the ringer. I gutted the setting, redrew the map, discarded a quarter of the content, reworked another quarter, inserted my own goodies — and had an absolute blast in the process. In retrospect, I think the Goodman team would be proud of my efforts. After all, Points of Light is nothing if not immanently gameable, as Jeff Rients so eloquently put it.

Most of this weekend, you see, was spent sitting in a coffee shop in St. Louis, killing time while my fiance busied herself as a bridesmaid for her friend’s wedding. I had no role in the wedding, which meant I had huge blocks of downtime while the bridal party shuttled around the city for photos, hair appointments, champagne brunches, etc. So I plopped myself down in a coffee shop, pulled up Points of Light on my laptop and started hacking.

As I’ve mentioned in a few previous posts, I’m hoping to run a sandbox-style fantasy game using Savage Worlds as my system of choice. I took the Wildlands map from Points of Light and dumped it into Photoshop; an hour later, I had the beginnings of my setting: a savage frontier punctuated with crumbling castles and keeps, the population reeling from a recently-concluded military campaign that ended in defeat for the invading empire. The army has retreated, leaving a shocked populace that now has to deal with invading orcs, hobgoblins, ogres and more.

I tried really hard to avoid scripting plots or connecting too many dots — that’s for the players to do, after all. But the seeds are definitely there.

Update: Goodman Games may be the best game company on the planet. I was planning to write an email asking for blank maps of the various kingdoms for my players to draw on. They pre-empted my request by releasing said maps last Wednesday. Wow. Get 'em here (PDF).