Showing posts with label medieval. Show all posts
Showing posts with label medieval. Show all posts

Wednesday, May 12, 2010

A horribly imbalanced game of DBA with 20mm soft plastic figures


I got together with a friend last week to play my first game of De Bellis Antiquitatis, the well-known ancient/medieval wargame commonly abbreviated as DBA. We liked the game, but we fielded very, very imbalanced armies consisting of the entirety of my 20mm-scale Hundred Years War collection, with each player using half of the figures...hardly a strategic army; more like a mishmash. Our game stagnated at some points for sure.

I've played a lot of wargames in my day, but they've mostly been single-figure affairs, where each guy stands on his own base and attacks separately, etc. DBA uses stands of figures representing hundreds of even thousands of combatants, enabling players to fight out some really big battles.


The problem with our game is that I had painted up way too many sword-and-shield infantry (known in the game as "blades"). These guys are elite troops, and most of the English and French army lists from the Hundred Years' War give each side no more than 2 or 3 of these units, because they represent dismounted knights. The bulk of the army is supposed to be composed of basic spearmen, longbowmen and mounted cavalry.

So we had waaay too many blades on each side, which resulted in the game turning into a massive slugfest in the center of the table. Again, this was because we were using only what I had painted up. I'm sure the next time we play, we'll be able to assemble much more balanced (and historical) armies from my collection.

I leave you with these two images, showing the downfall of a battalion of stalwart English longbowmen to a group of thundering knights. The game actually has rules that make longbowmen potent against mounted knights, but we misread them and the bows were slaughtered. That was the beginning of the end of the game for me, although I made my opponent pay dearly for his victory.



Wednesday, February 10, 2010

Wargaming on the cheap: 1/72 plastic soldiers


A couple weeks ago I picked up a big pile of 1/72 scale plastic medieval soldiers and cavalry on eBay for $5. I've dabbled in 1/72 scale figs before, primarily for WWII wargaming, but these guys look pretty sharp (and the price was definitely right). Check out my preliminary color schemes above. I could drop another $30, I think, and get all the miniatures I'll ever need.Link

So that's got me thinking about rulesets for medieval wargaming. I don't necessarily want to do full-on ancients, because I'm not interested in the historical stuff whatsoever. That rules out De Bellis Antiquitatis, but I'm still keen to take a look at Hordes of the Things, the fantasy spinoff ruleset.

But really, I think my search is at an end, because I just found out yesterday that Games Workshop's Warmaster rulebook is available free on the Web. While the magic stuff and esoteric races probably won't hold much interest for me right now, I think Warmaster's core mechanic is fantastic. It really reflects the ebb and flow of battle on a strategic scale, and it doesn't bog down with tactical minutia (which is better handled by other rule systems). Instead, it's a clean-flowing game that simulates the movement of hundreds of troops on a battlefield.

Plus it's free.

And while it's designed for 10mm scale gaming, I'm guessing it'll scale up just fine for 1/72 (which is 20mm in scale). And I've got a fair collection of terrain for my kitchen table.

What I'd really like to do is use this ruleset to play out some grand battles in George R.R. Martin's Song of Ice and Fire setting—his books were full of such clashes. To that end, I'll be painting up my 1/72 dudes in generic-looking paint schemes that might pass for the noble Houses of Martin's Westeros.

Monday, July 14, 2008

Euro-inspired fantasy gaming

I spent most of last week listening to the double-CD compilation album John Barleycorn Reborn, described by Warren Ellis as "dark folk" and subtitled "dark britannica." It's good stuff -- full of haunting, percussive melodies about fertility, sacrifice and the clash of Christianity with pagan Britain's roots.

It's got me jazzed to play some sort of proto-medieval fantasy game, one rooted in shamanistic magic, maybe with some sort of conquest element thrown in, that pits a peaceful indigenous people against some sort of inexorable invading force. I really dig the idea of an agrarian culture imbued with some sort commonly used, everyday magic -- that then crashes up against the spears and horses of some marauding force. It's a story that's formed the basis of any number of films; the three that come to mind right now are Dances With Wolves, 10,000 B.C. and Pathfinder. Never thought I'd ever find a reason to mention those last two in a sentence, but whatever....

Ars Magica evokes this setting really well, as does Tribe 8 (though the setting is dramatically different). There's got to be something out there more rooted in history and ancient cultures. Any other games out there that offer a little Euro-inspired fantasy?