Showing posts with label music. Show all posts
Showing posts with label music. Show all posts

Friday, July 31, 2009

Gaming and music: Firing on all cylinders

For last week's Autumn Frontiers campaign, I queued up about 70 assorted metal songs and let 'em rip over the course of our 5-hour game. Among those was a record that I consider to be my campaign's muse: Wintersun, an album by a Finnish metal band of the same name.

Back when I was originally brainstorming ideas for my Points of Light-derived fantasy sandbox, I listened to Wintersun a lot. The songs, with their Viking/dreamland-inspired imagery, really juiced my imagination, and even today, it's easy to travel back to the halcyon days of that worldbuilding effort simply by putting on track 5, "Battle Against Time." That song—the melody, really, and the stadium-rock vocalization that opens the tune—never ceases to fire my creative pistons, evoking images of adventurers roaming across a vast, uncharted wilderness, exploring the ruins of past civilizations and spending hard-earned coin in shabby frontier villages—before heading out into the unforgiving lands to do it all over again. Good stuff.

As an aside, I glanced at the tracklist from last week's game. As near as I can tell, Wintersun came up toward the end of the session, as the party's wizard PC was fighting for his life on the windswept cliffs of the Darkwater Keep. In fact, his death very probably coincided with a Wintersun song titled "Death and the Healing," which boasts some very apropos lyrics.
Time is the death and the healing Take your last breath, 'cause death is deceiving Time is the past, now and tomorrow Days fly so fast and it leaves me so hollow

A snowstorm blew inside a wolf's eyes
and the frozen tears covered all the mountainsides But then the time got by and the wolf died and someday that wolf would be I.
Sage advice indeed. UncleBear touches on designing a campaign soundtrack, and d7 over at the Seven-Sided Die compares rpgs to musical genres. It seems music is in the air. What type of music juices your campaign?

Tuesday, October 28, 2008

Spells Inspired by Heavy Metal, Part One

Ever since Jim Raggi over at Lamentations of the Flame Princess casually tossed out a half-dozen OD&D spells based entirely on metal song titles, I’ve been excited to try my hand at this sort of music-infused creativity. These spells were all created in about 30 minutes, intended for use in the Savage Worlds ruleset. The band names for each song are included in parentheses. Consider this the first entry in an irregular series; I'll write up more as the mood strikes me.

Rust of Coming Ages (Serenity)
Rank: Veteran
Power Points: 5
Range: Smarts, Circular radius centered on caster
Duration: Instant
Description: The spell causes objects within the caster’s Smarts radius to age instantaneously. Most metal objects will corrode and rust; leather will break; wood will rot and degrade. Gear that is already ancient (like heirloom weapons or artifacts) will crumble into dust. Weapons that aren’t destroyed will have their damage decreased by one die (down to a minimum of d4) and exhibit extreme signs of aging, making them worth one-fourth their average resale value. These weapons have a 30% chance of breaking each time they are used in combat.

Shadowgate (Battlelore)
Rank: Seasoned
Power Points: 3, 5 vs. an undead Wild Card
Range: Smarts, in a straight line from caster
Duration: 1 round
Description: When faced with undead creatures, the caster is able to open a gaping pit beneath the fiends, allowing the infernal darkness to reclaim its minions. On a successful Arcane roll, an inky black chasm opens at the feet of the target, which must then make an Agility check or fall in. With a raise, the check must be made at a –2 penalty. On a critical failure (snake eyes in Savage Worlds) the pit opens normally, but disgorges another undead foe instead of reclaiming one (GM's choice).

How Heavy This Axe (The Sword)
Rank: Novice
Power Points: 1 per damage die
Range: Touch
Duration: 1 day
Description: By touching a weapon or item, the spellcaster is able to increase or decrease its relative weight as perceived by the bearer. This weight change is variable, but can be no more than half of the object’s original weight.

The Fire Still Burns (DragonForce)
Rank: Novice
Power Points: 2
Range: Touch
Duration: As long as fuel is available
Description: By holding a piece of charred wood or fuel in his hands, the caster is able to kindle a new flame. The flame must have been extinguished within a number of hours equal to the caster’s Smarts.

Spirit of the Hawk (Falconer)
Rank: Seasoned
Power Points: 4
Range: Line of Sight
Duration: Smarts in minutes
Description: The druid is able to see through the eyes of a soaring hawk or other bird. The caster cannot control this animal, however.

Friday, August 22, 2008

Scoring a Game

When I troll around rpg message boards (which is unsettlingly often), I'll see a thread on music pop up every so often. Folks will ask for music recommendations for certain kinds of games, and the response will often be something like, "Check out this site or this video game soundtrack, because it has great ambient tavern sounds. Clink clink. The voice of an old man in the back ground offering 5 strangers a bag of gold to save a princess. Etc." And then there are those who like movie soundtracks (but always shy away from known songs, like the Indiana Jones theme, because that would be gauche).

I love music when I'm playing and actively scoring a game, but I don't like either of these strategies. Some of my best game experiences have involved the kind of music I actively listened to at the time. In a Star Wars game, our seedy crew of a dilapidated starship flew through space and descended through the atmosphere to the sounds of Beck - funky, spacey, zany, with a drop of cowboy music. In a pulpy game built around kinetic action and fighting Nazis (of course), the drum and bass of the Propellerheads drove the action. If you like hip hop, I can attest that it fits in a huge range of scenes beyond the club.

The point is that many of my most fun game moments include the bobbing of the head. No matter how elegant the rules are or how robust the setting is, it's about being social with a bunch of friends imagining the same thing. Good music is one of the most underrated game aids in this respect.

And beer doesn't hurt either.

Monday, July 14, 2008

Euro-inspired fantasy gaming

I spent most of last week listening to the double-CD compilation album John Barleycorn Reborn, described by Warren Ellis as "dark folk" and subtitled "dark britannica." It's good stuff -- full of haunting, percussive melodies about fertility, sacrifice and the clash of Christianity with pagan Britain's roots.

It's got me jazzed to play some sort of proto-medieval fantasy game, one rooted in shamanistic magic, maybe with some sort of conquest element thrown in, that pits a peaceful indigenous people against some sort of inexorable invading force. I really dig the idea of an agrarian culture imbued with some sort commonly used, everyday magic -- that then crashes up against the spears and horses of some marauding force. It's a story that's formed the basis of any number of films; the three that come to mind right now are Dances With Wolves, 10,000 B.C. and Pathfinder. Never thought I'd ever find a reason to mention those last two in a sentence, but whatever....

Ars Magica evokes this setting really well, as does Tribe 8 (though the setting is dramatically different). There's got to be something out there more rooted in history and ancient cultures. Any other games out there that offer a little Euro-inspired fantasy?