Last weekend my group made characters for our Savage Worlds sandbox fantasy campaign. Chargen was quick and easy, but the core book is not really written for traditional fantasy gaming. Among other things, it's missing a more robust spell list and genre-specific edges and hindrances.
That's no big deal, of course — we'll happily stat out our own weapons and spells as long as necessary. But I’m really looking forward to the newly announced Savage Worlds Fantasy Companion, which promises to fill in those gaps (and then some) in the swords-and-sorcery genre. As near as I can tell, the book was announced earlier this month, and it could be in stores by early 2009.