For a long time, I resisted the idea of morally gray characters — those self-serving scoundrels who would just as soon ransack the crypt than save the curator, for example. To me, they were the crutch of unimaginative players. Twas infinitely better, I thought, to dig deeper into the game’s source material and craft a nuanced character festooned with plot hooks and ulterior motives — red meat for the GM, in other words.
Gradually, though, I’m coming to appreciate the idea of the “magnificent bastard” — the magnanimous, perpetual ego trip of a character whose only goal in life is to leave behind a handsome corpse in some lonely, forgotten dungeon. These adventurers have as much of a place in today’s fantasy gaming as the Tolkienesque Dwarf fighter and Elf ranger. Right now, at least, I'd like to see more of them.