I quit my Mutants & Masterminds game this past July after more than a year of reliable, bimonthly campaign play. I just wasn’t jazzed to play a superhero game any longer — and this ran contrary to the rest of the group’s members, who all wanted to continue M&M for the forseeable future.
So I quit — nicely, of course, but I still shocked the GM and a few players who didn’t know me quite so well. The rhetorical question I didn’t pose to them at the time was: What alternative would you have me do?
Do I stick with a game that’s just not my cup of tea right now, hoping that enthusiasm grabs me again? Do I bumble my way through the next few months of play, waiting for the GM to get the hint and start catering to me? In my opinion, that’s doing a disservice to the rest of the players — especially when they’ve expressed satisfaction with the direction the campaign is going and I’m the odd man out.
Luckily this wasn’t my only gaming group at the time, and I’ve since been able to play a bunch of new, cool games with friends new and old, to say nothing of my own impending fantasy campaign.
But what do you think? Is there some sort of unspoken gamer etiquette I trampled when I departed so precipitously? Would you have stayed?