Ever since Jim Raggi over at Lamentations of the Flame Princess casually tossed out a half-dozen OD&D spells based entirely on metal song titles, I’ve been excited to try my hand at this sort of music-infused creativity. These spells were all created in about 30 minutes, intended for use in the Savage Worlds ruleset. The band names for each song are included in parentheses. Consider this the first entry in an irregular series; I'll write up more as the mood strikes me.
Rust of Coming Ages (Serenity)
Power Points: 5
Range: Smarts, Circular radius centered on caster
Description: The spell causes objects within the caster’s Smarts radius to age instantaneously. Most metal objects will corrode and rust; leather will break; wood will rot and degrade. Gear that is already ancient (like heirloom weapons or artifacts) will crumble into dust. Weapons that aren’t destroyed will have their damage decreased by one die (down to a minimum of d4) and exhibit extreme signs of aging, making them worth one-fourth their average resale value. These weapons have a 30% chance of breaking each time they are used in combat.
Power Points: 3, 5 vs. an undead Wild Card
Range: Smarts, in a straight line from caster
Duration: 1 round
Description: When faced with undead creatures, the caster is able to open a gaping pit beneath the fiends, allowing the infernal darkness to reclaim its minions. On a successful Arcane roll, an inky black chasm opens at the feet of the target, which must then make an Agility check or fall in. With a raise, the check must be made at a –2 penalty. On a critical failure (snake eyes in Savage Worlds) the pit opens normally, but disgorges another undead foe instead of reclaiming one (GM's choice).
How Heavy This Axe (The Sword)
Power Points: 1 per damage die
Duration: 1 day
Description: By touching a weapon or item, the spellcaster is able to increase or decrease its relative weight as perceived by the bearer. This weight change is variable, but can be no more than half of the object’s original weight.
The Fire Still Burns (DragonForce)
Power Points: 2
Duration: As long as fuel is available
Description: By holding a piece of charred wood or fuel in his hands, the caster is able to kindle a new flame. The flame must have been extinguished within a number of hours equal to the caster’s Smarts.
Spirit of the Hawk (Falconer)
Power Points: 4
Range: Line of Sight
Duration: Smarts in minutes
Description: The druid is able to see through the eyes of a soaring hawk or other bird. The caster cannot control this animal, however.