So the twice-yearly Game Plus gaming auction came and went earlier this month. If you've read this blog much, you'll know that the auction is a fixture in the Chicago gaming scene—literally hundreds of sellers unload their unwanted gaming goods (board games, RPGs, miniatures, everything else) over four frenetic days of bidding. It's almost a convention unto itself, albeit one restricted to a single event.
It's fascinating to attend, because it really gives a sampling of the Midwestern gamer zeitgeist of the each particular year. Last September, for example, D&D 4e products didn't sell (to one commenter's woe). This year, a bunch of older gamers whipped themselves into a bidding frenzy over a string of Middle Earth Roleplay products, which I gather are becoming increasingly hard to find. Each year, a few reliable products command high prices (Deities and Demigods feat. Cthulhu, the D&D little brown books, entire Warhammer 40k armies painted to a decent degree, etc).
In any case, the March auction witnessed an undeniable resurgence of interest in D&D 3.x products. Gently used Players Handbooks and DM Guides consistently sold for $18 to $22 all day long; at the height of the bidding, when the room was packed with a standing-room-only crowd, I watched a 3.5 PHB sell for $38...that's right, more than the original retail price.
I participated heavily, both as a seller and as a buyer. I ended up selling off a bunch of oddball RPGs, assorted board games and random miniatures that I convinced myself I'd never get around to painting. I also put up my entire collection of Star Wars RPG d6 books—this was only a bit sentimental, as the SWRPG constituted my initial foray into roleplaying. But the prequels have forever soured my desire to ever roleplay Star Wars ever again, and I was pleased that my whole pile o' loot sold for more than $200. Sweet!
On the buying front, I ended up sitting through 8+ hours of bidding on Saturday and Sunday with very little to show for it. I was interested in a lot of stuff, but not so interested that I wanted to get in a bidding war with the dude sitting across the room, know what I'm sayin'? I'm going to have to re-think my strategy, especially on the RPG front, because I'm finding that there's not that much I'm really looking for anymore. The gem of the day was a very nice copy of Palladium's Weapons and Castles sourcebook from 1982. This was an excellent buy, given my current fascination with castles sieges (due in no small part to my recent re-reading of George RR Martin's Game of Thrones books).
I fared much better on Sunday, which was dedicated to miniatures. There I picked up two awesome random bags of old, half-painted miniatures from a variety of manufacturers and game system, all for $10 a bag. Between the two bags, I probably scored 35+ individual figures. I got Ral Partha, Grenadier, Citadel and a big pile of figs from the now-defunct manufacturer Adiken. That should keep me painting for a while!
Showing posts with label retail shops. Show all posts
Showing posts with label retail shops. Show all posts
Thursday, March 18, 2010
Thursday, June 18, 2009
Chicagoland Games wins chamber of commerce award
My local game shop, Chicagoland Games, recently received an award from our neighborhood economic development group. Not bad for a store that hasn't even been open for a year yet! This announcement is about a month old, so I'm a latecomer to the action, but click here if you want to read more.
Congrats to J.P. and Lex for getting off to a great start!
Congrats to J.P. and Lex for getting off to a great start!
Wednesday, April 22, 2009
Games Stores Are Marching Closer and Closer to Me
It's been about a year since I started this blog, and since then 3 game stores have opened up in my area, each one closer to me in proximity than the one before.

The most recent addition is Chicagoland Games, which sits a mere 6 blocks from my apartment on the north side of Chicago. That's walking distance, folks—I'm almost giddy with excitement at the idea of strolling to my FLGS each week. I braved the rain last weekend and checked it out.
Inside I found Alex and J.P., two amiable shop dudes who spoke hopefully about the shop's future. The storefront was smallish, but Alex told me he plans to expand into the adjacent (vacant) storefront next month, which will triple the available space and provide room for
more game tables.
There was a ton of merchandise in Chicagoland Games despite its small retail area. Most of the goods were board games, but I saw a nice shelf of RPGs and some miniature stuff toward the rear. The store also has a shelf full of opened board games that anyone can come in and play around with; this is a great idea, and one that I'll be taking advantage of very soon.
Perhaps best of all, Chicagoland Games is affiliated with the Chicago Multi-Genre Game Meetup group, which means it can draw upon an existing base of players (and customers!).
I'm pretty excited to have a game store in my backyard. Doubtless I'll find an excuse to be there often, and I'll report back as they move forward with their expansion plans.

The most recent addition is Chicagoland Games, which sits a mere 6 blocks from my apartment on the north side of Chicago. That's walking distance, folks—I'm almost giddy with excitement at the idea of strolling to my FLGS each week. I braved the rain last weekend and checked it out.
Inside I found Alex and J.P., two amiable shop dudes who spoke hopefully about the shop's future. The storefront was smallish, but Alex told me he plans to expand into the adjacent (vacant) storefront next month, which will triple the available space and provide room for
more game tables.
There was a ton of merchandise in Chicagoland Games despite its small retail area. Most of the goods were board games, but I saw a nice shelf of RPGs and some miniature stuff toward the rear. The store also has a shelf full of opened board games that anyone can come in and play around with; this is a great idea, and one that I'll be taking advantage of very soon.
Perhaps best of all, Chicagoland Games is affiliated with the Chicago Multi-Genre Game Meetup group, which means it can draw upon an existing base of players (and customers!).
I'm pretty excited to have a game store in my backyard. Doubtless I'll find an excuse to be there often, and I'll report back as they move forward with their expansion plans.
Labels:
actual play,
chicago,
flgs,
retail shops,
rpgs
Thursday, October 2, 2008
Of game stores I've known: Valhalla's Gate in Columbia, MO
Most gamers, if they’re lucky, can relate stories of the local gaming store that helped foster their participation in the hobby. I’m no different, and Sir Larkins’ recent post bemoaning the slow decline of brick-and-mortar retail shops has inspired me to write about my first (gaming) love.
For the first four years of this decade, I lived in Columbia, MO while attending the University of Missouri. College helped rejuvenate my gaming appetite, but it wasn’t until the end of my tenure that I discovered Valhalla’s Gate, then a newcomer to the Columbia gaming scene (which is actually quite vibrant, having birthed several game publishing companies and nurtured many burgeoning designers).
The Gate, as it’s affectionately known, was then an upstart competing with the Danger Room, which occupied an enviable spot in downtown Columbia just across the street from MU’s campus. Despite all that, neither the Danger Room nor its successor entity could gain any real traction, and the downtown storefront closed around 2003 or so. From then on, Valhalla’s Gate was the only game in town, if you’ll pardon the pun.
The Gate had a lot going for it, starting with a huge retail footprint. This was key in a lot of ways. It let the owners take advantage of the store’s high ceiling heights to craft a well-lit, clean interior setup stuffed to the gills with merchandise. Every major element of the hobby got attention, some more than others. RPGs were huge, as were Games Workshop games. Clix-based games had their boomtime too, but they took up far less shelf space. Hobby supplies were next to terrain racks, and even less-popular miniatures games usually had a shelf or two.
What all of this meant was that the store offered a bewildering array of products distributed in a logical, well-organized store setup — as opposed to the pile-it-everywhere approach that smaller stores are sometimes stuck with. It didn’t hurt that the owners were fastidious about cleaning the place, which no doubt contributed to any number of impulse buys from impressed parents of young gamers.
And talk about game space: at any given time, the Gate had at least four fully prepped 8’ by 4’ wargame tables ready to go at a moment’s notice. Another three could be pressed into duty in 10 minutes. RPG and card gamers could pull up a chair to any of the dozen folding tables that populated the dedicated gaming room, which was separated from the retail salesfloor by a short hallway. Add in a (always clean) restroom and a couple vending machines, and it’s easy to see how this place was designed with the gamer in mind.
Anyway, I was lucky enough to land a job at Valhalla’s Gate as one of three part-time employees in the summer of 2003. In doing so, I had the opportunity to understand the store from the other side of counter. I saw how the owners made buying decisions, set up the monthly tournament schedules, organized the special orders and balanced their own personal/family lives in the process. The owners were/are all married couples with children and full-time jobs elsewhere, so life was hectic and they came to rely on the small staff of part-timers who crewed the place.
During my time there, we routinely hosted tournaments that drew gamers from as far away as St. Louis, Kansas City and Des Moines. We even had a father-and-son duo that made a weekly 180-mile round trip to play in the our Lord of the Rings CCG league.
I’ve not been back to the Gate in about three years, but it remains (in my mind, at least) the ideal model for game store retail operation.
For the first four years of this decade, I lived in Columbia, MO while attending the University of Missouri. College helped rejuvenate my gaming appetite, but it wasn’t until the end of my tenure that I discovered Valhalla’s Gate, then a newcomer to the Columbia gaming scene (which is actually quite vibrant, having birthed several game publishing companies and nurtured many burgeoning designers).
The Gate, as it’s affectionately known, was then an upstart competing with the Danger Room, which occupied an enviable spot in downtown Columbia just across the street from MU’s campus. Despite all that, neither the Danger Room nor its successor entity could gain any real traction, and the downtown storefront closed around 2003 or so. From then on, Valhalla’s Gate was the only game in town, if you’ll pardon the pun.
The Gate had a lot going for it, starting with a huge retail footprint. This was key in a lot of ways. It let the owners take advantage of the store’s high ceiling heights to craft a well-lit, clean interior setup stuffed to the gills with merchandise. Every major element of the hobby got attention, some more than others. RPGs were huge, as were Games Workshop games. Clix-based games had their boomtime too, but they took up far less shelf space. Hobby supplies were next to terrain racks, and even less-popular miniatures games usually had a shelf or two.
What all of this meant was that the store offered a bewildering array of products distributed in a logical, well-organized store setup — as opposed to the pile-it-everywhere approach that smaller stores are sometimes stuck with. It didn’t hurt that the owners were fastidious about cleaning the place, which no doubt contributed to any number of impulse buys from impressed parents of young gamers.
And talk about game space: at any given time, the Gate had at least four fully prepped 8’ by 4’ wargame tables ready to go at a moment’s notice. Another three could be pressed into duty in 10 minutes. RPG and card gamers could pull up a chair to any of the dozen folding tables that populated the dedicated gaming room, which was separated from the retail salesfloor by a short hallway. Add in a (always clean) restroom and a couple vending machines, and it’s easy to see how this place was designed with the gamer in mind.
Anyway, I was lucky enough to land a job at Valhalla’s Gate as one of three part-time employees in the summer of 2003. In doing so, I had the opportunity to understand the store from the other side of counter. I saw how the owners made buying decisions, set up the monthly tournament schedules, organized the special orders and balanced their own personal/family lives in the process. The owners were/are all married couples with children and full-time jobs elsewhere, so life was hectic and they came to rely on the small staff of part-timers who crewed the place.
During my time there, we routinely hosted tournaments that drew gamers from as far away as St. Louis, Kansas City and Des Moines. We even had a father-and-son duo that made a weekly 180-mile round trip to play in the our Lord of the Rings CCG league.
I’ve not been back to the Gate in about three years, but it remains (in my mind, at least) the ideal model for game store retail operation.
Labels:
in-store gaming,
news,
play,
retail shops,
rpgs
Sunday, September 21, 2008
The glory of the gaming auction
One of the coolest things about living in Chicago is the twice-annual Games Plus Gaming Auction, held by the good chaps at Games Plus in Mt. Prospect, IL. Throughout most of September, local gamers can drop off their unwanted gaming merchandise, which becomes part of a veritable mountain of loot that dominates the rear of the store. Daily visitors to the store, of course, watch this treasure heap grow over the course of the month, which serves only to enhance the sense of excitement and anticipation for the auction.
The auction itself spans a long weekend, with each day dedicated to a particular gaming category: Friday for the board games, Saturday for the RPGs and fantasy games, and Sunday for the miniatures. Make no mistake: these are long days. There’s no rhyme or reason to the auction; cartloads of material are wheeled up to the auctioneer’s table all day long and sold in the order they arrive. A barely-used copy of Zombies!!! might be auctioned off right after a much-loved edition of Keep on the Borderlands, for example.
What this means for customers is that you have to sit through the whole thing to make sure you won’t miss a particular item you spied in the treasure heap. There’s no way to be alerted when an item you want goes up for auction. The upshot of all this is that Games Plus is clogged with gaming geeks lounging on chairs, reading books or eating lunch pretty much all day long. As the day progresses, these folks are generally quite vocal, sending up a chorus of “ooooh!” whenever a particular gem commands a hefty price, or chuckling when another customer nabs an oddball item for cheap. In truth, it’s a fairly festive atmosphere, sort of a cross between Medieval Times and a football game.
Last year I snagged the Eberron core book ($5), Panty Explosion ($3) and Fluid Mechanics ($5, a supplement for Blue Planet). This year I’m hoping to attend both the RPG day and the miniatures day.
The auction itself spans a long weekend, with each day dedicated to a particular gaming category: Friday for the board games, Saturday for the RPGs and fantasy games, and Sunday for the miniatures. Make no mistake: these are long days. There’s no rhyme or reason to the auction; cartloads of material are wheeled up to the auctioneer’s table all day long and sold in the order they arrive. A barely-used copy of Zombies!!! might be auctioned off right after a much-loved edition of Keep on the Borderlands, for example.
What this means for customers is that you have to sit through the whole thing to make sure you won’t miss a particular item you spied in the treasure heap. There’s no way to be alerted when an item you want goes up for auction. The upshot of all this is that Games Plus is clogged with gaming geeks lounging on chairs, reading books or eating lunch pretty much all day long. As the day progresses, these folks are generally quite vocal, sending up a chorus of “ooooh!” whenever a particular gem commands a hefty price, or chuckling when another customer nabs an oddball item for cheap. In truth, it’s a fairly festive atmosphere, sort of a cross between Medieval Times and a football game.
Last year I snagged the Eberron core book ($5), Panty Explosion ($3) and Fluid Mechanics ($5, a supplement for Blue Planet). This year I’m hoping to attend both the RPG day and the miniatures day.
Labels:
game auction,
games plus,
in-store gaming,
retail shops,
rpgs
Wednesday, September 3, 2008
Warmachine night at Black Sun Games
Tonight I’ll head up to Black Sun Games for my first Warmachine game since the store opened last month. I’ve enjoyed Warmachine for about four years, but support for the game in Chicago has been centered around Games Plus, a decent game shop in far-flung Mt. Prospect. It’s quite a haul, considering Chicagoland’s abyssmal traffic, and I just can’t get enthusiastic about driving out there. All that’s changed, though, with the advent of BSG; it’s a 10-minute drive from my place, and I can bike there on days when I’m not lugging miniatures and rulebooks.
Tonight I’m trying in earnest to get a Warmachine community started at BSG. As I’ve mentioned before, they seem to be doing everything right to nurture a thriving game shop in Chicago proper. I’m glad to have a part to play in that effort.
Interested in meeting up? Chime in on BSG’s newfangled Web forums!
Tonight I’m trying in earnest to get a Warmachine community started at BSG. As I’ve mentioned before, they seem to be doing everything right to nurture a thriving game shop in Chicago proper. I’m glad to have a part to play in that effort.
Interested in meeting up? Chime in on BSG’s newfangled Web forums!
Labels:
in-store gaming,
miniatures,
retail shops,
tabletop gaming,
warmachine
Friday, July 25, 2008
One more gaming store for Chicago
It appears this is the summer of hopeful gaming retail openings, at least here in Chicago.
I’ve learned that a second retail store, Black Sun Games, is moving quickly to open its doors in the Albany Park/North Park/Ravenswood area. The address is 5426 N. Kedzie Ave., but I’m afraid I know even less about this new store than I did about Gamer’s Asylum.
From what I can gather, though, the store is interested in both Warmachine and D&D, two mainstay game properties that that ought to draw in a sizable fan base. Brandon, the owner, is active on a D&D-themed Meetup group, and I’ve heard secondhand that he’s willing to host game groups at the store ASAP (but no sales for now, alas, owing to Chicago’s archaic permitting process).
The best part is that this location is so close I can ride my bike to it, which of course conjures up all sorts of nostalgic images of city kids pedaling down the sidewalk with backpacks brimming with D&D books. Good times, for sure — though I’m not sure I’d have much luck biking down the street with 30 pounds of painted pewter strapped to my back.
Bottom line: As with the Gamer’s Asylum announcement, this is just great news. Tabletop gaming is an inherently social pastime, and it’s critical to have a welcoming, clean and vibrant retail outlet to foster participation. Chicago has long been a bit of a game-store desert.
It’s tough to run an effective brick-and-mortar store in today’s culture of online commerce and 3-day shipping. I recognize the dedication required to make game retailing work, and I’m willing to open my checkbook to support both Black Sun Games and Gamer’s Asylum if they can create a friendly, reliable retail presence near my ‘hood.
I’ve learned that a second retail store, Black Sun Games, is moving quickly to open its doors in the Albany Park/North Park/Ravenswood area. The address is 5426 N. Kedzie Ave., but I’m afraid I know even less about this new store than I did about Gamer’s Asylum.
From what I can gather, though, the store is interested in both Warmachine and D&D, two mainstay game properties that that ought to draw in a sizable fan base. Brandon, the owner, is active on a D&D-themed Meetup group, and I’ve heard secondhand that he’s willing to host game groups at the store ASAP (but no sales for now, alas, owing to Chicago’s archaic permitting process).
The best part is that this location is so close I can ride my bike to it, which of course conjures up all sorts of nostalgic images of city kids pedaling down the sidewalk with backpacks brimming with D&D books. Good times, for sure — though I’m not sure I’d have much luck biking down the street with 30 pounds of painted pewter strapped to my back.
Bottom line: As with the Gamer’s Asylum announcement, this is just great news. Tabletop gaming is an inherently social pastime, and it’s critical to have a welcoming, clean and vibrant retail outlet to foster participation. Chicago has long been a bit of a game-store desert.
It’s tough to run an effective brick-and-mortar store in today’s culture of online commerce and 3-day shipping. I recognize the dedication required to make game retailing work, and I’m willing to open my checkbook to support both Black Sun Games and Gamer’s Asylum if they can create a friendly, reliable retail presence near my ‘hood.
Labels:
black sun games,
D and D,
game stores,
gamer's asylum,
retail shops,
warmachine
Saturday, June 21, 2008
Found the treasure! Or, a visit to Half Price Books in Dallas
I've been an energetic patron of Half Price Books since my first visit in years past. It's a super cool store with a great mission, plus they invariably have a great selection of gaming books and graphic novels. Pricing is intuitive: Everything is half-off the cover price.
Well, I dropped into what I soon learned was the flagship store and corporate headquarters of Half Price Books today while in Dallas for business. Here's the setup: The day's work was finished, and I was cruising Park City in a rented Malibu. The auto powered its way over a hill - and then I saw it. A huge red sign looming over the freeway, inviting me in with promises of out-of-print books and CDs.
I stopped in and browsed for a goodly while. They had a ton of old D&D stuff, including a good half-dozen books with spine credit by Gary Gygax. Cool stuff - to bad it was sort of falling apart. The next shelf held a bevy of oddball games from the beginning of the 21st century, when the Grim Meathook Future started looking more and more likely and movies like The Matrix glamorized the idea of firing off thousands of bullets in a heavily populated city. Gritty, street-level urban games; I saw Underground, Heavy Gear and a glut of World of Darkness titles. Mmmm, darkness. I love a good dark game.
I ended up walking out with a barely used copy of the Tribe 8 core book. Tribe 8 has been my elusive quarry for many years: I've known about it for a good while, and I've sort of mentally reserved a space on my post-apocalyptic shelf for it. In the past, I kept running across the splat books, but never the real thing. Today it is mine! It actually wasn't marked with a price, and I was bracing myself to cough up $15 if the clerk decided it retailed for $30. But he surprised me with a svelte $5.98 price, which I paid gladly.
Next up for me: Gamma World, Darwin's World, All Flesh Must Be Eaten, Redline and Unhallowed Metropolis. And A|State is available on PDF now...
Well, I dropped into what I soon learned was the flagship store and corporate headquarters of Half Price Books today while in Dallas for business. Here's the setup: The day's work was finished, and I was cruising Park City in a rented Malibu. The auto powered its way over a hill - and then I saw it. A huge red sign looming over the freeway, inviting me in with promises of out-of-print books and CDs.
I stopped in and browsed for a goodly while. They had a ton of old D&D stuff, including a good half-dozen books with spine credit by Gary Gygax. Cool stuff - to bad it was sort of falling apart. The next shelf held a bevy of oddball games from the beginning of the 21st century, when the Grim Meathook Future started looking more and more likely and movies like The Matrix glamorized the idea of firing off thousands of bullets in a heavily populated city. Gritty, street-level urban games; I saw Underground, Heavy Gear and a glut of World of Darkness titles. Mmmm, darkness. I love a good dark game.
I ended up walking out with a barely used copy of the Tribe 8 core book. Tribe 8 has been my elusive quarry for many years: I've known about it for a good while, and I've sort of mentally reserved a space on my post-apocalyptic shelf for it. In the past, I kept running across the splat books, but never the real thing. Today it is mine! It actually wasn't marked with a price, and I was bracing myself to cough up $15 if the clerk decided it retailed for $30. But he surprised me with a svelte $5.98 price, which I paid gladly.
Next up for me: Gamma World, Darwin's World, All Flesh Must Be Eaten, Redline and Unhallowed Metropolis. And A|State is available on PDF now...
Labels:
half price books,
post-apocalyptic,
retail shops,
sci-fi,
tribe 8
Thursday, June 5, 2008
The full report from Gamer's Asylum in Evanston, IL
EDIT: I admit when I am wrong with a prediction, and this was certainly one of those times. Gamer's Asylum is still open in Evanston, and the store has expanded into some adjacent retail space. So things are looking up as of 7/29/2009, and I am adding this note to my original article to balance out some of the things I mention below that haven't come to pass.
Well, I dropped by Gamer’s Asylum last night. Here’s my capsule review: Keep your calendar open for a going-out-of-business sale in 8 months or so.
The store has a great location in downtown Evanston near the Dempster train station, and it’s run by a couple of friendly, talkative dudes. But I couldn’t discern much by way of a business plan; the shop was almost completely devoid of merchandise (save for a pile of “starter” Games Workshop product). The shelves were half-full and the walls were bare - not even posters! As someone who’s worked in gaming retail, this is a bad way to start a store.
The owners, to their credit, explained that they intend to respond to the community’s demands and stock various game lines, depending on their popularity. Unfortunately, this is a classic example of putting the cart before the horse. Game stores need to be stuffed to the gills with merchandise to survive and prosper. You need to surround your potential customers with a dizzying array of products – game books, miniatures, collectible junk, dice, paints, accessories, junk food – all in the hope that they’ll make just a single purchase in a given visit. Vast, herculean efforts are required to draw in new customers and keep them coming back, especially in light of the omnipresent Internet retailers.
You also can’t rely on existing player demand to fuel a store. You must constantly bring in new products and establish relationships with the myriad game publishers out there. You must read the industry blogs and literature and make sure you’re up on the latest new releases. If you do stock a given line, you must conduct demos and promotional events to draw in new players and customers.
Gamer’s Asylum doesn’t even have a Web site! How can that be in this day and age? The two store owners, for all their goodwill and enthusiasm, seem to have started the store simply as a way to hang out and talk to gamers. This is heartbreaking, because Chicago needs an in-city alternative to Games Plus (a fine store that’s just a bit too far away for convenience). Make no mistake, I will support Gamer’s Asylum and buy some stuff from them. I’ll game there and hopefully meet new players there. But I’m afraid I won’t be able to count on it for the long haul. By stumbling immediately out of the gate, Gamer’s Asylum may have lost its momentum entirely. I’ll report back when they start their 50-percent-off liquidation sale.
Well, I dropped by Gamer’s Asylum last night. Here’s my capsule review: Keep your calendar open for a going-out-of-business sale in 8 months or so.
The store has a great location in downtown Evanston near the Dempster train station, and it’s run by a couple of friendly, talkative dudes. But I couldn’t discern much by way of a business plan; the shop was almost completely devoid of merchandise (save for a pile of “starter” Games Workshop product). The shelves were half-full and the walls were bare - not even posters! As someone who’s worked in gaming retail, this is a bad way to start a store.
The owners, to their credit, explained that they intend to respond to the community’s demands and stock various game lines, depending on their popularity. Unfortunately, this is a classic example of putting the cart before the horse. Game stores need to be stuffed to the gills with merchandise to survive and prosper. You need to surround your potential customers with a dizzying array of products – game books, miniatures, collectible junk, dice, paints, accessories, junk food – all in the hope that they’ll make just a single purchase in a given visit. Vast, herculean efforts are required to draw in new customers and keep them coming back, especially in light of the omnipresent Internet retailers.
You also can’t rely on existing player demand to fuel a store. You must constantly bring in new products and establish relationships with the myriad game publishers out there. You must read the industry blogs and literature and make sure you’re up on the latest new releases. If you do stock a given line, you must conduct demos and promotional events to draw in new players and customers.
Gamer’s Asylum doesn’t even have a Web site! How can that be in this day and age? The two store owners, for all their goodwill and enthusiasm, seem to have started the store simply as a way to hang out and talk to gamers. This is heartbreaking, because Chicago needs an in-city alternative to Games Plus (a fine store that’s just a bit too far away for convenience). Make no mistake, I will support Gamer’s Asylum and buy some stuff from them. I’ll game there and hopefully meet new players there. But I’m afraid I won’t be able to count on it for the long haul. By stumbling immediately out of the gate, Gamer’s Asylum may have lost its momentum entirely. I’ll report back when they start their 50-percent-off liquidation sale.
Labels:
gamer's asylum,
gaming,
in-store gaming,
retail shops
Wednesday, June 4, 2008
Gamer's Asylum update
Well, Ben and I dropped by the Gamer's Asylum in Evanston on Sunday for the grand opening, but we were stymied - a hand-lettered sign on the door informed us that the owners had the flu and wouldn't be opening until June 4. That's tonight. I'm headed back there again; fingers crossed that I'll actually get to set foot inside this store.
Labels:
gamer's asylum,
in-store gaming,
retail shops
Friday, May 30, 2008
Gamer's Asylum in Evanston, IL
There's a new gaming store opening June 1 in Evanton, IL called Gamer's Asylum. I can't really tell you any more about it, because it doesn't appear to have a Web presence (at least, not one that shows up on the first few pages of a Google search).
About all I have to go on is the intersection (Dempster Street and Chicago Avenue in Evanston) and my own somewhat hazy memory of driving past, seeing the sign and making a mental note to return and check it out this weekend. The sign also mentions that Gamer's Asylum will support Warmachine, a game I've sunk a considerable amount of money into, which is good because the next-closest gaming shop is 25 miles down the highway in Mount Prospect. Gamer's Asylum, if it opens as planned, will be about 15 minutes from my house. Nice!
About all I have to go on is the intersection (Dempster Street and Chicago Avenue in Evanston) and my own somewhat hazy memory of driving past, seeing the sign and making a mental note to return and check it out this weekend. The sign also mentions that Gamer's Asylum will support Warmachine, a game I've sunk a considerable amount of money into, which is good because the next-closest gaming shop is 25 miles down the highway in Mount Prospect. Gamer's Asylum, if it opens as planned, will be about 15 minutes from my house. Nice!
Labels:
in-store gaming,
miniatures,
retail shops,
warmachine
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