Wednesday, August 27, 2008

What I love about RPGs, or The Problem of Logistics

If there's one thing I love about rpgs, it's playing them. And if there's one thing I don't like about rpg's, it's trying but not finding time to play them. The latter happens all too often.

Our Wild Talents game got off to a really nice start, but weekends filled up fast, and football season (the real football, meaning NotSoccer) as about to begin. Through January, playing rpgs on Sundays is basically shot for me. Priorities, you know.

Anyway, we've been having trouble scheduling our game, and now we're batting around the possibility of splitting the group and running them in parallel for a little. In the meantime, we still haven't nailed down a time to play regularly, and this was what it was all supposed to be about: getting back into the groove of a regular, biweekly game. Something to depend on.

Now, this isn't the fault of anyone in particular, but it just stinks and is all too common with gaming groups. The hardest part about gaming isn't the johnny on the spot creativity, synthesizing a ruleset, or strategizing a character build - it's logistics.

I'm just thankful that I'm getting involved with a Play by Post game.


MkaY said...
This comment has been removed by the author.
MkaY said...

We all face the same problem. At least at some point. I've actually tried to compensate the problem trough e-mail based roleplaying. It isn't the same but it has it benefits. I'll hope you'll get your logistics working :)

I actually wrote about the subject to my blog today at